| Overview and History |
| Vehicle Specifications | General Stats | |||
| Name: | Chameleon, Hunting | Threat Value: | 640 | |
| Vehicle Type: | Walker | Offensive Value: | 392 | |
| Production Type: | Limited Production | Defensive Value: | 464 | |
| Cost: | 1,920,000.00 dinars | Miscellaneous Value: | 1,062 | |
| Manufacturer: | Territorial Arms Skunk Works | Size: | 6 | |
| Use: | Stealth | Original Default Size: | 9 | |
| Height: | 3.9 meters | Indv. Lemon Dice: | 2 | |
| Length: | 2.6 meters | Crew: | 1 | |
| Width: | 3.3 meters | Bonus Actions: | 0 | |
| Avg. Armor Thickness: | Classified | |||
| Armor Material: | Classified | Armor | ||
| Standard Op. Weight: | 4975 kg | Light Damage: | 14 | |
| Primary Move Mode: | Walker (52 kph) | Heavy Damage: | 28 | |
| Secondary Move Mode: | Ground (84 kph) | Overkill: | 42 | |
| Deployment Range: | 700 km | |||
| Sensor Range: | 4 km | Vehicle Availability | ||
| Communication Range: | 30 km | Availability Threshhold: | 9 | |
| Powerplant: | Turbine & Superconducting Battery | Max Number on Field: | 1 | |
| Engine Output: | Classified | |||
| Movement | ||||
| Electronics | Primary Move Mode: | Walker | ||
| Sensors: | +1 | Combat Speed: | 5 | |
| Communications: | +2 | Top Speed: | 9 | |
| Fire Control: | 0 | Secondary Move Mode: | Ground | |
| Combat Speed: | 7 | |||
| Top Speed: | 14 | |||
| Maneuver: | +1 | |||
| Quantity | Name | Code | Arc | ACC | Damage | Range | ROF | Ammo | Special |
|---|---|---|---|---|---|---|---|---|---|
| Medium Rifle | Snpr | ||||||||
| Anti-Personnel Grenade Launcher | AE0, AI, IF | ||||||||
| Heavy Panzerfaust | Dis | ||||||||
| Vibroblade |
| Name | Rating | Game Effects | AUX |
|---|---|---|---|
| HEP: Desert | - | ||
| Manipulator Arm x2 | Can punch | ||
| Stealth | Add rating to Concealment | ||
| Ammo Storage x2 | Armored ammo compartment (20 shots) | ||
| Sniper System | +1 to long and Extreme rolls for MRF |
| Name | Rating | Game Effects |
|---|---|---|
| Exposed Auxiliary Systems | "Aux" hits are one step worse | |
| Annoyance | Cramped cockpit; max pilot BLD 0 |
| Name | Rating | Game Effects |
|---|
| Variants |
| There are no variants. |
| Designer Notes |
| A smaller cousin of the deadly Snakeye Black Mamba, the Hunting Chameleon variant was part of the TN 1931 accelerated production of stealth units. Like the Snakeye, the Hunting is a sniper unit designed to infiltrate deep into enemy territory and take out selected high-priority targets. Less powerful than its "big brother," the Hunting is nevertheless an effective machine. Its main weapon is the TASW-12 rifle, a version of the Rucker RF-12 featuring a radar-absorbent coating. This weapon allows the elusive Gear to snipe at opponents with little fear of retribution or even discovery. The standard Chameleon's Vogel-6 STL rocket pod was removed because of the Hunting's mission, but most pilots opt to carry two heavy anti-armor panzerfausts to deal with those unluck y enough to get close to their machine. To augment the operational effectiveness of the Hunting, an Obelisk Electronics TrueSight 1250 dedicated target-tracking system was installed in the Gear's sensor pod, tied to data from the rifle; this combination makes for deadly accuracy at long range. The Hunting was also provided with an armored leg-mounted bin to store extra clips for its rifle, allowing pilots to both operate without great fear of running out of ammunition and to carry a variety of specialized ammunition. |